Black Myth: Wukong Shatters Gaming Records from China

China’s first major attempt into global AAA gaming has taken the industry by storm. Black Myth: Wukong sold over 10 million copies within three days of its release on August 20th. The game quickly climbed to the top of global charts and continues to dominate in sales.
The chairman of Hero Games Dino Ying expressed optimism about China’s potential in the AAA gaming space. Black Myth: Wukong has proven that a China-made AAA game can achieve significant global success,” Ying said, as translated by CNBC.
Ying hinted at other AAA games in the works in China, though details remain severely limited. He also noted that Black Myth: Wukong’s sales have continued to grow beyond the initial 10 million units, though they haven’t doubled yet.
Ying emphasized that future game releases from Hero Games would adopt a global strategy from the outset. He also predicted that international developers would increasingly cater to China’s massive gaming market, which boasts 600 million gamers.
The development of Black Myth: Wukong was not without challenges. Hero Games initially invested in Game Science after Apple CEO Tim Cook was impressed by the developer’s earlier game, Art of War: Red Tides. However, it took several years and significant financial commitment before Black Myth: Wukong came to fruition.
Two days before releasing a promotional video for the game, Game Science requested an additional 100 million yuan from Hero Games. Impressed by the game, Ying decided to move forward with the process, calling it “the best game that I have seen in my life.”
Tencent later acquired a 5% stake in Game Science but promised not to interfere with the game’s development. Ying credited the Chinese government’s recent approval process, which allowed Black Myth: Wukong to pass without requiring any changes.
The game’s success has spurred hardware upgrades among Chinese gamers, similar to how Zelda initially drove the sales of the Nintendo Switch. Ying remains hopeful about the future, mentioning that the Chinese gaming industry is now receiving more support from regulators across the globe.